NPCEntity¶
Overview¶
An NCPEntity represents an instance of an NPCType that is currently active in the game world.
See NPCList for information on how to access NPCEntities.
Info
An NPCEntity is a Proxy usertype, which means it is safe to copy and store in your scripts.
It cannot, however, be used with any persistent storage.
Warning
Use NPCEntity.isValid to confirm that an entity still exists before trying to access its properties.
Entities can be removed from the client by the server for various reasons, i.e. due to moving beyond the player view distance or death.
When an entity is removed it will become invalid, and any copies of this usertype should be disposed of.
If the same entity is re-added to the client by the server, such as walking back into visibility range, then a different new NPCEntity will be created.
Information available within an NPCEntity includes:
- NPCType
- UID
- World position
- Facing direction
- TODO
Examples¶
-- Iterate all active NPCEntities
local allNPCs = NPCList.All()
for _,npcEntity in ipairs(allNPCs) do
if npcEntity.config == config.NPC.HANS and npcEntity.coordGrid == CoordGrid._0_50_50_32_32 then
-- Found Hans at a specific coord
end
end
Constructors¶
Info
This usertype has no constructor, and you cannot create your own.
Properties¶
Info
All properties are read-only.
| Name | Type | Description |
|---|---|---|
| isValid | Boolean | Whether this entity still exists. Dispose of this usertype object when invalid. |
| uid | Integer | The unique ID (UID) of this entity. |
| displayName | String | The display name of this entity. |
| config | NPCType | The config used by this entity. |
| parentConfig | NPCType | The parent config used by this entity, if it is a MultiNPC. |
| configID | Integer | The ID of the config used by this entity. |
| parentConfigID | Integer | The ID of the parent config used by this entity, if it is a MultiNPC. |
| isMultiNPC | Boolean | Whether this NPCEntity is a MultiNPC. |
| position | Vector3 | The world position of this NPCEntity. |
| coordGrid | CoordGrid | Returns the CoordGrid tile this NPCEntity is currently on. |
| aabb | AABB | Returns the current bounding box for this NPCEntity. |
| facing | Integer | The current facing angle, in degrees, of this NPCEntity. |
| facingTarget | Integer | The target facing angle, in degrees, of this NPCEntity.The NPCEntity will be turning towards this angle, if different from NPCEntity.facing. |
| route | [ CoordGrid ] | Returns a list of the current coordinates in the NPCEntity's movement route.Returns the current position coordinate if the NPCEntity is not moving. |
| routeEnd | CoordGrid? | Returns the final coordinate in the NPCEntity's movement route.Returns the current position coordinate if the NPCEntity is not moving. |