PlayerList¶
Overview¶
An PlayerList provides access to all active PlayerEntities in the game world, as well as several methods to search for entities.
Info
All methods, except PlayerList.Self() return an array of PlayerEntities.
See each method for examples on how to use this list.
Functions¶
Self¶
Returns the PlayerEntity belonging to the currently logged in player character.
| Returns | Description |
|---|---|
| PlayerEntity | A PlayerEntity. |
Example
All¶
Returns all active PlayerEntities in the game world in an array.
| Returns | Description |
|---|---|
| [ PlayerEntity ] | An array of PlayerEntities. |
Example
ByUID¶
Returns the PlayerEntity with the matching UID.
| Parameter | Type | Description |
|---|---|---|
| uid | Integer | A valid UID value. |
| Returns | Description |
|---|---|
| [ PlayerEntity ] | An array of PlayerEntities. |
Example
ByName¶
Returns any PlayerEntity with a display name matching the given name value.
String matches are case-insensitive.
Matches are exact unless wildcard characters ? and/or * are provided.
| Parameter | Type | Description |
|---|---|---|
| name | String | The string to match against PlayerEntity.displayName. |
| Returns | Description |
|---|---|
| [ PlayerEntity ] | An array of PlayerEntities. |
ByDistance¶
Returns any PlayerEntity within range tiles of the given coordGrid value.
Exact coord matches should use a value of 0 for range.
| Parameter | Type | Description |
|---|---|---|
| coordGrid | CoordGrid | The coord at which to centre the distance search. |
| range | Integer | The maximum tile distance from the given coord which an PlayerEntity must be. |
| Returns | Description |
|---|---|
| [ PlayerEntity ] | An array of PlayerEntities. |
Example
Filter¶
Returns any PlayerEntity that matches all tests in the filterSet table.
Available tests are:
| Key | Type | Description |
|---|---|---|
| uid | Integer | A valid entity UID.{ uid = playerEntity.uid }See PlayerList.ByUID() |
| name | String | A name to match against PlayerEntity.displayName.{ name = "*GIM*" }See PlayerList.ByName() |
| coordGrid | CoordGrid | A coord to test entity distance from.If range is not provided, the default value of range will be 0.{ coordGrid = CoordGrid._0_50_50_32_32 }See PlayerList.ByDistance() |
| range | Integer | Ignored if coordGrid key is not provided.{ range = 4 }See PlayerList.ByDistance() |
| func | Function | A function which returns a boolean, and which takes a PlayerEntity as its only parameter.This function is called for every entity, and any call that returns true will include that PlayerEntity in the return array.function eastFacingFinder(playerEntity) { return playerEntity.facing == 90 }{ func = eastFacingFinder } |
Tests can be combined as shown below:
-- Return all players within 10 tiles of 0_50_50_32_32 that have "GIM" in their display name
found = PlayerList.Filter( { name = "*GIM*", coordGrid = CoordGrid._0_50_50_32_32, range = 10 } )
Info
Tests are inclusive. All must pass in order for the PlayerEntity to be included in the return array.
| Parameter | Type | Description |
|---|---|---|
| filterSet | Table | A table of key-value pairs which describe individual tests to perform. |
| Returns | Description |
|---|---|
| [ PlayerEntity ] | An array of PlayerEntities. |
Example
-- At coord 0_50_50_32_32
-- Filter all Players for the display names that include "GIM"
local foundByFilterName = PlayerList.Filter( { name = "*GIM*" } )
function westFacingFinder(player)
return player.facing == 270
end
-- Filter all Players for those that pass the func 'westFacingFinder'
local foundByFilterFunc = PlayerList.Filter( { func = westFacingFinder } )
-- Filter all Players for those within 2 tiles of 0_50_50_32_32
local foundByFilterCoord = PlayerList.Filter( { coordGrid = CoordGrid._0_50_50_32_32, range = 2 } )
-- Filter all Players for those within 3 tiles of 0_50_50_9_10 with a display name that starts with "GIM"
local foundByFilterCoordAndName = NPCList.Filter( { coordGrid = CoordGrid._0_50_50_9_10, range = 3, name = "GIM*" } )